Making a successful mobile game in two weeks | Indie devlog

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[Making a successful mobile game in two weeks | Indie devlog



In this week’s indie devlog I am making a hyper casual mobile game and try to figure out how to make it successful. We are going to take a look at which art styles and colors are the most common for top chart mobile games and learn from that.

This is the first devlog in a series of two, maybe three, we’ll see 🙂

Link to assets that I use in Unity asset store:
“Space Robot Kyle”
“Universal Vehicle Controller”
“Gridbox Prototype Materials”

Music:
Lexia / Moving To Miami / courtesy of www.epidemicsound.com
Dream Cave / Dungeon / courtesy of www.epidemicsound.com
Dusty Decks / Grainy Days / courtesy of www.epidemicsound.com

➪ Tags: #Making #successful #mobile #game #weeks #Indie #devlog

➪ Keyword: game mobile,successful mobile game,mobile game devlog,develop mobile game,devlog,indie devlog,casual mobile game,hyper casual game,unity,unity mobile game,unity devlog,indiedevlog,developer log,indie game,dev vlog,development log

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